AI Insights · Timothy · October 2024
Top 5 3D Anime Games on Android in Turkey Q3 2024
Explore the performance trends of the leading 3D anime games on the Android platform in Turkey during the third quarter of 2024, with insights on downloads, revenue, and active users.
In the third quarter of 2024, the top 3D anime games on the Android platform in Turkey showed varied performance trends in terms of downloads, revenue, and weekly active users, according to data from Sensor Tower.
Hero Clash: Playtime Go from Glaciers Game experienced a notable rise in revenue, starting at roughly $4.8K in early July and peaking at about $12.3K by the end of September. Downloads surged mid-quarter, reaching a high of 47.3K in early August before tapering off to 4.3K by the end of September. Weekly active users mirrored this trend, climbing from 14.8K to over 76K in early August, then gradually declining to approximately 21.4K by the quarter's end.
Master League - Devour Hole by Iceberg Game saw a steady increase in revenue throughout the quarter. Starting at $2.7K, it climbed to nearly $6K by late September. Downloads were particularly strong in late July with 29.2K, followed by a decrease and a partial recovery to 14.7K by the end of September. Weekly active users also saw growth, reaching a peak of 32.9K in early August before closing the quarter at 26.9K.
Genshin Impact maintained a robust performance with revenue peaking at $19K in mid-September. Downloads remained relatively stable, fluctuating between 5.7K and 10.5K throughout the quarter. Weekly active users showed a consistent pattern, peaking at 80K in late August and remaining above 68K towards the end of September.
SAKURA School Simulator from Garusoft LLC did not generate revenue during this period. Downloads were steady, with a slight peak at 8.9K in early September, while weekly active users saw a mild decline from 36.3K to 33.2K over the quarter.
High School Girl Life Sim 3D by Virtual Entertainment Studio also recorded no revenue, but downloads peaked at 11.2K in mid-August before tapering to 3.8K by the end of September. Active users grew from 15.2K to a peak of 22.1K in late August, finishing the quarter at 16.7K.
For more detailed insights and trends, visit Sensor Tower.